MinSingleNullable
                
                
                
                
using System.
Runtime.
CompilerServices;
namespace System.
Reactive.
Linq.
ObservableImpl
{
    [
System.
Runtime.
CompilerServices.
NullableContext(
1)]
    [
System.
Runtime.
CompilerServices.
Nullable(
new byte[] {
        
0,
        
1
    })]
    
internal sealed class MinSingleNullable : 
Producer<
float?, 
MinSingleNullable.
_>
    {
        [
System.
Runtime.
CompilerServices.
NullableContext(
0)]
        
internal sealed class _ : 
IdentitySink<
float?>
        {
            
private float? 
_lastValue;
            [
System.
Runtime.
CompilerServices.
NullableContext(
1)]
            
public _(
IObserver<
float?> 
observer)
                : 
base(
observer)
            {
            }
            
public override void OnNext(
float? 
value)
            {
                
if (
value.
HasValue) {
                    
if (
_lastValue.
HasValue) {
                        
float? 
nullable = 
value;
                        
float? 
lastValue = 
_lastValue;
                        
if (((
nullable.
GetValueOrDefault() < 
lastValue.
GetValueOrDefault()) & (
nullable.
HasValue & 
lastValue.
HasValue)) || 
float.
IsNaN(
value.
Value))
                            
_lastValue = 
value;
                    } 
else
                        _lastValue = 
value;
                }
            }
            
public override void OnCompleted()
            {
                
ForwardOnNext(
_lastValue);
                
ForwardOnCompleted();
            }
        }
        
private readonly IObservable<
float?> 
_source;
        
public MinSingleNullable(
IObservable<
float?> 
source)
        {
            
_source = 
source;
        }
        
protected override _ CreateSink(
IObserver<
float?> 
observer)
        {
            
return new _(
observer);
        }
        
protected override void Run(
_ sink)
        {
            
sink.
Run(
_source);
        }
    }
}