<PackageReference Include="System.Drawing.Common" Version="10.0.0-preview.7.25380.108" />

HANDLETABLE

struct HANDLETABLE
The HANDLETABLE structure is an array of handles, each of which identifies a graphics device interface (GDI) object.
using System; using System.CodeDom.Compiler; namespace Windows.Win32.Graphics.Gdi { [GeneratedCode("Microsoft.Windows.CsWin32", "0.3.151+58e949951d.RR")] internal struct HANDLETABLE { internal VariableLengthInlineArray<HGDIOBJ> objectHandle; internal unsafe static int SizeOf(int count) { int num = sizeof(HANDLETABLE); if (count > 1) num += checked((count - 1) * sizeof(HGDIOBJ)); else if (count < 0) { throw new ArgumentOutOfRangeException(); } return num; } } }