HANDLETABLE
struct HANDLETABLE
The HANDLETABLE structure is an array of handles, each of which identifies a graphics device interface (GDI) object.
using System;
using System.CodeDom.Compiler;
namespace Windows.Win32.Graphics.Gdi
{
[GeneratedCode("Microsoft.Windows.CsWin32", "0.3.151+58e949951d.RR")]
internal struct HANDLETABLE
{
internal VariableLengthInlineArray<HGDIOBJ> objectHandle;
internal unsafe static int SizeOf(int count)
{
int num = sizeof(HANDLETABLE);
if (count > 1)
num += checked((count - 1) * sizeof(HGDIOBJ));
else if (count < 0) {
throw new ArgumentOutOfRangeException();
}
return num;
}
}
}