<PackageReference Include="BouncyCastle.Cryptography" Version="2.6.2" />

SecP384R1Field

using Org.BouncyCastle.Crypto.Utilities; using Org.BouncyCastle.Math.Raw; using Org.BouncyCastle.Security; namespace Org.BouncyCastle.Math.EC.Custom.Sec { internal class SecP384R1Field { internal static readonly uint[] P = new uint[12] { uint.MaxValue, 0, 0, uint.MaxValue, 4294967294, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue }; private static readonly uint[] PExt = new uint[24] { 1, 4294967294, 0, 2, 0, 4294967294, 0, 2, 1, 0, 0, 0, 4294967294, 1, 0, 4294967294, 4294967293, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue, uint.MaxValue }; private static readonly uint[] PExtInv = new uint[17] { uint.MaxValue, 1, uint.MaxValue, 4294967293, uint.MaxValue, 1, uint.MaxValue, 4294967293, 4294967294, uint.MaxValue, uint.MaxValue, uint.MaxValue, 1, 4294967294, uint.MaxValue, 1, 2 }; private const uint P11 = uint.MaxValue; private const uint PExt23 = uint.MaxValue; public static void Add(uint[] x, uint[] y, uint[] z) { if (Nat.Add(12, x, y, z) != 0 || (z[11] == uint.MaxValue && Nat.Gte(12, z, P))) AddPInvTo(z); } public static void AddExt(uint[] xx, uint[] yy, uint[] zz) { if ((Nat.Add(24, xx, yy, zz) != 0 || (zz[23] == uint.MaxValue && Nat.Gte(24, zz, PExt))) && Nat.AddTo(PExtInv.Length, PExtInv, zz) != 0) Nat.IncAt(24, zz, PExtInv.Length); } public static void AddOne(uint[] x, uint[] z) { if (Nat.Inc(12, x, z) != 0 || (z[11] == uint.MaxValue && Nat.Gte(12, z, P))) AddPInvTo(z); } public static uint[] FromBigInteger(BigInteger x) { uint[] array = Nat.FromBigInteger(384, x); if (array[11] == uint.MaxValue && Nat.Gte(12, array, P)) Nat.SubFrom(12, P, array); return array; } public static void Half(uint[] x, uint[] z) { if ((x[0] & 1) == 0) Nat.ShiftDownBit(12, x, 0, z); else { uint c = Nat.Add(12, x, P, z); Nat.ShiftDownBit(12, z, c); } } public static void Inv(uint[] x, uint[] z) { Mod.CheckedModOddInverse(P, x, z); } public static int IsZero(uint[] x) { uint num = 0; for (int i = 0; i < 12; i++) { num |= x[i]; } num = ((num >> 1) | (num & 1)); return (int)(num - 1) >> 31; } public static void Multiply(uint[] x, uint[] y, uint[] z) { uint[] array = Nat.Create(24); Nat384.Mul(x, y, array); Reduce(array, z); } public static void Multiply(uint[] x, uint[] y, uint[] z, uint[] tt) { Nat384.Mul(x, y, tt); Reduce(tt, z); } public static void Negate(uint[] x, uint[] z) { if (IsZero(x) != 0) Nat.Sub(12, P, P, z); else Nat.Sub(12, P, x, z); } public static void Random(SecureRandom r, uint[] z) { byte[] array = new byte[48]; do { r.NextBytes(array); Pack.LE_To_UInt32(array, 0, z, 0, 12); } while (Nat.LessThan(12, z, P) == 0); } public static void RandomMult(SecureRandom r, uint[] z) { do { Random(r, z); } while (IsZero(z) != 0); } public static void Reduce(uint[] xx, uint[] z) { long num = xx[16]; long num2 = xx[17]; long num3 = xx[18]; long num4 = xx[19]; long num5 = xx[20]; long num6 = xx[21]; long num7 = xx[22]; long num8 = xx[23]; long num9 = xx[12] + num5 - 1; long num10 = xx[13] + num7; long num11 = xx[14] + num7 + num8; long num12 = xx[15] + num8; long num13 = num2 + num6; long num14 = num6 - num8; long num15 = num7 - num8; long num16 = num9 + num14; long num17 = 0; num17 += xx[0] + num16; z[0] = (uint)num17; num17 >>= 32; num17 += xx[1] + num8 - num9 + num10; z[1] = (uint)num17; num17 >>= 32; num17 += xx[2] - num6 - num10 + num11; z[2] = (uint)num17; num17 >>= 32; num17 += xx[3] - num11 + num12 + num16; z[3] = (uint)num17; num17 >>= 32; num17 += xx[4] + num + num6 + num10 - num12 + num16; z[4] = (uint)num17; num17 >>= 32; num17 += xx[5] - num + num10 + num11 + num13; z[5] = (uint)num17; num17 >>= 32; num17 += xx[6] + num3 - num2 + num11 + num12; z[6] = (uint)num17; num17 >>= 32; num17 += xx[7] + num + num4 - num3 + num12; z[7] = (uint)num17; num17 >>= 32; num17 += xx[8] + num + num2 + num5 - num4; z[8] = (uint)num17; num17 >>= 32; num17 += xx[9] + num3 - num5 + num13; z[9] = (uint)num17; num17 >>= 32; num17 += xx[10] + num3 + num4 - num14 + num15; z[10] = (uint)num17; num17 >>= 32; num17 += xx[11] + num4 + num5 - num15; z[11] = (uint)num17; num17 >>= 32; num17++; Reduce32((uint)num17, z); } public static void Reduce32(uint x, uint[] z) { long num = 0; if (x != 0) { long num2 = x; num += z[0] + num2; z[0] = (uint)num; num >>= 32; num += z[1] - num2; z[1] = (uint)num; num >>= 32; if (num != 0) { num += z[2]; z[2] = (uint)num; num >>= 32; } num += z[3] + num2; z[3] = (uint)num; num >>= 32; num += z[4] + num2; z[4] = (uint)num; num >>= 32; } if ((num != 0 && Nat.IncAt(12, z, 5) != 0) || (z[11] == uint.MaxValue && Nat.Gte(12, z, P))) AddPInvTo(z); } public static void Square(uint[] x, uint[] z) { uint[] array = Nat.Create(24); Nat384.Square(x, array); Reduce(array, z); } public static void Square(uint[] x, uint[] z, uint[] tt) { Nat384.Square(x, tt); Reduce(tt, z); } public static void SquareN(uint[] x, int n, uint[] z) { uint[] array = Nat.Create(24); Nat384.Square(x, array); Reduce(array, z); while (--n > 0) { Nat384.Square(z, array); Reduce(array, z); } } public static void SquareN(uint[] x, int n, uint[] z, uint[] tt) { Nat384.Square(x, tt); Reduce(tt, z); while (--n > 0) { Nat384.Square(z, tt); Reduce(tt, z); } } public static void Subtract(uint[] x, uint[] y, uint[] z) { if (Nat.Sub(12, x, y, z) != 0) SubPInvFrom(z); } public static void SubtractExt(uint[] xx, uint[] yy, uint[] zz) { if (Nat.Sub(24, xx, yy, zz) != 0 && Nat.SubFrom(PExtInv.Length, PExtInv, zz) != 0) Nat.DecAt(24, zz, PExtInv.Length); } public static void Twice(uint[] x, uint[] z) { if (Nat.ShiftUpBit(12, x, 0, z) != 0 || (z[11] == uint.MaxValue && Nat.Gte(12, z, P))) AddPInvTo(z); } private static void AddPInvTo(uint[] z) { long num = (long)z[0] + 1; z[0] = (uint)num; num >>= 32; num += (long)z[1] - 1; z[1] = (uint)num; num >>= 32; if (num != 0) { num += z[2]; z[2] = (uint)num; num >>= 32; } num += (long)z[3] + 1; z[3] = (uint)num; num >>= 32; num += (long)z[4] + 1; z[4] = (uint)num; num >>= 32; if (num != 0) Nat.IncAt(12, z, 5); } private static void SubPInvFrom(uint[] z) { long num = (long)z[0] - 1; z[0] = (uint)num; num >>= 32; num += (long)z[1] + 1; z[1] = (uint)num; num >>= 32; if (num != 0) { num += z[2]; z[2] = (uint)num; num >>= 32; } num += (long)z[3] - 1; z[3] = (uint)num; num >>= 32; num += (long)z[4] - 1; z[4] = (uint)num; num >>= 32; if (num != 0) Nat.DecAt(12, z, 5); } } }