LimitedInputStream
using System.IO;
namespace Org.BouncyCastle.Utilities.IO
{
internal sealed class LimitedInputStream : BaseInputStream
{
private readonly Stream m_stream;
private long m_limit;
internal long CurrentLimit => m_limit;
internal LimitedInputStream(Stream stream, long limit)
{
m_stream = stream;
m_limit = limit;
}
public override int Read(byte[] buffer, int offset, int count)
{
int num = m_stream.Read(buffer, offset, count);
if (num > 0 && (m_limit -= num) < 0)
throw new StreamOverflowException("Data Overflow");
return num;
}
public override int ReadByte()
{
int num = m_stream.ReadByte();
if (num >= 0 && --m_limit < 0)
throw new StreamOverflowException("Data Overflow");
return num;
}
}
}