System.Buffers.ReadOnlySequence<T>
namespace System.Buffers
{
public readonly struct ReadOnlySequence<T>
{
public struct Enumerator
{
public ReadOnlyMemory<T> Current { get; }
public Enumerator(ref ReadOnlySequence<T> sequence);
public bool MoveNext();
}
public static readonly ReadOnlySequence<T> Empty;
public long Length { get; }
public bool IsEmpty { get; }
public bool IsSingleSegment { get; }
public ReadOnlyMemory<T> First { get; }
public SequencePosition Start { get; }
public SequencePosition End { get; }
public ReadOnlySequence(ReadOnlySequenceSegment<T> startSegment, int startIndex, ReadOnlySequenceSegment<T> endSegment, int endIndex);
public ReadOnlySequence(T[] array);
public ReadOnlySequence(T[] array, int start, int length);
public ReadOnlySequence(ReadOnlyMemory<T> memory);
public ReadOnlySequence<T> Slice(long start, long length);
public ReadOnlySequence<T> Slice(long start, SequencePosition end);
public ReadOnlySequence<T> Slice(SequencePosition start, long length);
public ReadOnlySequence<T> Slice(int start, int length);
public ReadOnlySequence<T> Slice(int start, SequencePosition end);
public ReadOnlySequence<T> Slice(SequencePosition start, int length);
public ReadOnlySequence<T> Slice(SequencePosition start, SequencePosition end);
public ReadOnlySequence<T> Slice(SequencePosition start);
public ReadOnlySequence<T> Slice(long start);
public Enumerator GetEnumerator();
public SequencePosition GetPosition(long offset);
public SequencePosition GetPosition(long offset, SequencePosition origin);
public bool TryGet(ref SequencePosition position, out ReadOnlyMemory<T> memory, bool advance = true);
}
}