GraphicsPath
public GraphicsPath()
public void AddBezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
public void AddString(string s, FontFamily family, int style, float emSize, Point origin, StringFormat format)
public void AddString(string s, FontFamily family, int style, float emSize, PointF origin, StringFormat format)
public void AddString(string s, FontFamily family, int style, float emSize, Rectangle layoutRect, StringFormat format)
public void AddString(string s, FontFamily family, int style, float emSize, RectangleF layoutRect, StringFormat format)
public void Warp(PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode, float flatness)