Windows.Win32.MessageId
struct MessageId
Simple internal wrapper that enables showing the message identifier string in the debugger.
namespace Windows.Win32
{
internal readonly struct MessageId
{
public const uint WM_REFLECT = 8192;
public const uint WM_REFLECT_NOTIFY = 8270;
public const uint WM_REFLECT_NOTIFYFORMAT = 8277;
public const uint WM_REFLECT_COMMAND = 8465;
public const uint WM_REFLECT_CHARTOITEM = 8239;
public const uint WM_REFLECT_VKEYTOITEM = 8238;
public const uint WM_REFLECT_DRAWITEM = 8235;
public const uint WM_REFLECT_MEASUREITEM = 8236;
public const uint WM_REFLECT_HSCROLL = 8468;
public const uint WM_REFLECT_VSCROLL = 8469;
public const uint WM_REFLECT_CTLCOLOR = 8217;
public const uint WM_REFLECT_CTLCOLORBTN = 8501;
public const uint WM_REFLECT_CTLCOLORDLG = 8502;
public const uint WM_REFLECT_CTLCOLORMSGBOX = 8498;
public const uint WM_REFLECT_CTLCOLORSCROLLBAR = 8503;
public const uint WM_REFLECT_CTLCOLOREDIT = 8499;
public const uint WM_REFLECT_CTLCOLORLISTBOX = 8500;
public const uint WM_REFLECT_CTLCOLORSTATIC = 8504;
public static explicit operator int(MessageId id);
public static explicit operator MessageId(int id);
public static implicit operator uint(MessageId id);
public static implicit operator MessageId(uint id);
}
}