<PackageReference Include="System.Drawing.Common" Version="10.0.4" />

Windows.Win32.MessageId

struct MessageId
Simple internal wrapper that enables showing the message identifier string in the debugger.
namespace Windows.Win32 { internal readonly struct MessageId { public const uint WM_REFLECT = 8192; public const uint WM_REFLECT_NOTIFY = 8270; public const uint WM_REFLECT_NOTIFYFORMAT = 8277; public const uint WM_REFLECT_COMMAND = 8465; public const uint WM_REFLECT_CHARTOITEM = 8239; public const uint WM_REFLECT_VKEYTOITEM = 8238; public const uint WM_REFLECT_DRAWITEM = 8235; public const uint WM_REFLECT_MEASUREITEM = 8236; public const uint WM_REFLECT_HSCROLL = 8468; public const uint WM_REFLECT_VSCROLL = 8469; public const uint WM_REFLECT_CTLCOLOR = 8217; public const uint WM_REFLECT_CTLCOLORBTN = 8501; public const uint WM_REFLECT_CTLCOLORDLG = 8502; public const uint WM_REFLECT_CTLCOLORMSGBOX = 8498; public const uint WM_REFLECT_CTLCOLORSCROLLBAR = 8503; public const uint WM_REFLECT_CTLCOLOREDIT = 8499; public const uint WM_REFLECT_CTLCOLORLISTBOX = 8500; public const uint WM_REFLECT_CTLCOLORSTATIC = 8504; public static explicit operator int(MessageId id); public static explicit operator MessageId(int id); public static implicit operator uint(MessageId id); public static implicit operator MessageId(uint id); } }