Region
Describes the interior of a graphics shape composed of rectangles and paths. This class cannot be inherited.
                
public Region()
Initializes a new  Region.
Initializes a new  Region with the specified  GraphicsPath.
Initializes a new  Region from the specified data.
Initializes a new  Region from the specified  RectangleF structure.
Initializes a new  Region from a handle to the specified existing GDI region.
Creates an exact copy of this  Region.
Updates this  Region to contain the portion of the specified  GraphicsPath that does not intersect with this  Region.
Updates this  Region to contain the portion of the specified  Rectangle structure that does not intersect with this  Region.
Updates this  Region to contain the portion of the specified  RectangleF structure that does not intersect with this  Region.
Updates this  Region to contain the portion of the specified  Region that does not intersect with this  Region.
Releases all resources used by this  Region.
Updates this  Region to contain only the portion of its interior that does not intersect with the specified  GraphicsPath.
Updates this  Region to contain only the portion of its interior that does not intersect with the specified  Rectangle structure.
Updates this  Region to contain only the portion of its interior that does not intersect with the specified  RectangleF structure.
Updates this  Region to contain only the portion of its interior that does not intersect with the specified  Region.
Gets a  RectangleF structure that represents a rectangle that bounds this  Region on the drawing surface of a  Graphics object.
Returns a Windows handle to this  Region in the specified graphics context.
Returns a  RegionData that represents the information that describes this  Region.
Returns an array of  RectangleF structures that approximate this  Region after the specified matrix transformation is applied.
Updates this  Region to the intersection of itself with the specified  GraphicsPath.
Updates this  Region to the intersection of itself with the specified  RectangleF structure.
Tests whether this  Region has an empty interior on the specified drawing surface.
Tests whether this  Region has an infinite interior on the specified drawing surface.
Tests whether the specified  Point structure is contained within this  Region when drawn using the specified  Graphics.
Tests whether the specified  PointF structure is contained within this  Region when drawn using the specified  Graphics.
Tests whether any portion of the specified  Rectangle structure is contained within this  Region when drawn using the specified  Graphics.
Tests whether any portion of the specified  RectangleF structure is contained within this  Region.
Tests whether any portion of the specified  RectangleF structure is contained within this  Region when drawn using the specified  Graphics.
Tests whether the specified point is contained within this  Region object when drawn using the specified  Graphics object.
Tests whether any portion of the specified rectangle is contained within this  Region.
Tests whether any portion of the specified rectangle is contained within this  Region when drawn using the specified  Graphics.
Tests whether the specified point is contained within this  Region.
Tests whether the specified point is contained within this  Region when drawn using the specified  Graphics.
Tests whether any portion of the specified rectangle is contained within this  Region.
Tests whether any portion of the specified rectangle is contained within this  Region when drawn using the specified  Graphics.
Initializes this  Region to an empty interior.
Initializes this  Region object to an infinite interior.
Releases the handle of the  Region.
Offsets the coordinates of this  Region by the specified amount.
Offsets the coordinates of this  Region by the specified amount.
Updates this  Region to the union of itself and the specified  GraphicsPath.
Updates this  Region to the union of itself and the specified  RectangleF structure.
Updates this  Region to the union minus the intersection of itself with the specified  GraphicsPath.
Updates this  Region to the union minus the intersection of itself with the specified  Rectangle structure.
Updates this  Region to the union minus the intersection of itself with the specified  RectangleF structure.