<PackageReference Include="System.Drawing.Common" Version="10.0.0-preview.1.25080.3" />

VARIANTVector

struct VARIANTVector
using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Windows.Win32.System.Variant { [CompilerFeatureRequired("RefStructs")] internal ref struct VARIANTVector { [Nullable(1)] public VARIANT[] Variants; public unsafe VARIANTVector([Nullable(new byte[] { 2, 1 })] object[] values) { if (values == null) Variants = Array.Empty<VARIANT>(); else { VARIANT[] array = new VARIANT[values.Length]; fixed (VARIANT* ptr = array) { for (int i = 0; i < values.Length; i++) { Marshal.GetNativeVariantForObject(values[i], (IntPtr)(ptr + i)); } } Variants = array; } } public void Dispose() { VARIANT[] variants = Variants; for (int i = 0; i < variants.Length; i++) { VARIANT vARIANT = variants[i]; vARIANT.Dispose(); } Variants = Array.Empty<VARIANT>(); } } }