CHAR
using System;
using System.CodeDom.Compiler;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Windows.Win32.Foundation
{
[DebuggerDisplay("{Value}")]
[GeneratedCode("Microsoft.Windows.CsWin32", "0.3.151+58e949951d.RR")]
internal readonly struct CHAR : IEquatable<CHAR>
{
internal readonly sbyte Value;
internal CHAR(sbyte value)
{
Value = value;
}
public static implicit operator sbyte(CHAR value)
{
return value.Value;
}
public static explicit operator CHAR(sbyte value)
{
return new CHAR(value);
}
public static bool operator ==(CHAR left, CHAR right)
{
return left.Value == right.Value;
}
public static bool operator !=(CHAR left, CHAR right)
{
return !(left == right);
}
public bool Equals(CHAR other)
{
return Value == other.Value;
}
public override bool Equals(object obj)
{
if (obj is CHAR) {
CHAR other = (CHAR)obj;
return Equals(other);
}
return false;
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public override string ToString()
{
DefaultInterpolatedStringHandler defaultInterpolatedStringHandler = new DefaultInterpolatedStringHandler(2, 1);
defaultInterpolatedStringHandler.AppendLiteral("0x");
defaultInterpolatedStringHandler.AppendFormatted(Value, "x");
return defaultInterpolatedStringHandler.ToStringAndClear();
}
}
}