ChaosStrategyOptions
The options associated with the  ChaosStrategy.
            
                using Polly.Utils;
using System;
using System.ComponentModel.DataAnnotations;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
namespace Polly.Simmy
{
    [System.Runtime.CompilerServices.NullableContext(1)]
    [System.Runtime.CompilerServices.Nullable(0)]
    public abstract class ChaosStrategyOptions : ResilienceStrategyOptions
    {
        [Range(0, 1)]
        public double InjectionRate { get; set; } = 0.001;
        [System.Runtime.CompilerServices.Nullable(new byte[] {
            2,
            0
        })]
        [field: System.Runtime.CompilerServices.Nullable(new byte[] {
            2,
            0
        })]
        public Func<InjectionRateGeneratorArguments, ValueTask<double>> InjectionRateGenerator {
            [return: System.Runtime.CompilerServices.Nullable(new byte[] {
                2,
                0
            })]
            get;
            [param: System.Runtime.CompilerServices.Nullable(new byte[] {
                2,
                0
            })]
            set;
        }
        [System.Runtime.CompilerServices.Nullable(new byte[] {
            2,
            0
        })]
        [field: System.Runtime.CompilerServices.Nullable(new byte[] {
            2,
            0
        })]
        public Func<EnabledGeneratorArguments, ValueTask<bool>> EnabledGenerator {
            [return: System.Runtime.CompilerServices.Nullable(new byte[] {
                2,
                0
            })]
            get;
            [param: System.Runtime.CompilerServices.Nullable(new byte[] {
                2,
                0
            })]
            set;
        }
        public bool Enabled { get; set; } = true;
        [Required]
        public Func<double> Randomizer { get; set; } = RandomUtil.Instance.NextDouble;
    }
}