System.Threading.WaitHandle
namespace System.Threading
{
public abstract class WaitHandle : MarshalByRefObject, IDisposable
{
protected static readonly IntPtr InvalidHandle;
public const int WaitTimeout = 258;
public virtual IntPtr Handle { get; set; }
public SafeWaitHandle SafeWaitHandle { get; set; }
protected WaitHandle();
public virtual void Close();
public void Dispose();
protected virtual void Dispose(bool explicitDisposing);
public static bool SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn);
public static bool SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, int millisecondsTimeout, bool exitContext);
public static bool SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, TimeSpan timeout, bool exitContext);
public static bool WaitAll(WaitHandle[] waitHandles);
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout);
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext);
public static bool WaitAll(WaitHandle[] waitHandles, TimeSpan timeout);
public static bool WaitAll(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext);
public static int WaitAny(WaitHandle[] waitHandles);
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout);
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext);
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout);
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext);
public virtual bool WaitOne();
public virtual bool WaitOne(int millisecondsTimeout);
public virtual bool WaitOne(int millisecondsTimeout, bool exitContext);
public virtual bool WaitOne(TimeSpan timeout);
public virtual bool WaitOne(TimeSpan timeout, bool exitContext);
}
}