IDictionaryEdit
Contract for editing the Dictionary adapter.
using System;
using System.ComponentModel;
namespace Castle.Components.DictionaryAdapter
{
public interface IDictionaryEdit : IEditableObject, IRevertibleChangeTracking, IChangeTracking
{
bool CanEdit { get; }
bool IsEditing { get; }
bool SupportsMultiLevelEdit { get; set; }
IDisposable SuppressEditingBlock();
void SuppressEditing();
void ResumeEditing();
}
}