TeeInputStream
using System;
using System.IO;
namespace Org.BouncyCastle.Utilities.IO
{
public class TeeInputStream : BaseInputStream
{
private readonly Stream input;
private readonly Stream tee;
public TeeInputStream(Stream input, Stream tee)
{
this.input = input;
this.tee = tee;
}
protected override void Dispose(bool disposing)
{
if (disposing) {
input.Dispose();
tee.Dispose();
}
base.Dispose(disposing);
}
public override int Read(byte[] buffer, int offset, int count)
{
int num = input.Read(buffer, offset, count);
if (num > 0)
tee.Write(buffer, offset, num);
return num;
}
public override int Read(Span<byte> buffer)
{
int num = input.Read(buffer);
if (num > 0)
tee.Write(buffer.Slice(0, num));
return num;
}
public override int ReadByte()
{
int num = input.ReadByte();
if (num >= 0)
tee.WriteByte((byte)num);
return num;
}
}
}