HandshakeMessageInput
using Org.BouncyCastle.Tls.Crypto;
using System;
using System.IO;
namespace Org.BouncyCastle.Tls
{
public sealed class HandshakeMessageInput : MemoryStream
{
private readonly int m_offset;
internal HandshakeMessageInput(byte[] buf, int offset, int length)
: base(buf, offset, length, false, true)
{
m_offset = offset;
}
public void UpdateHash(TlsHash hash)
{
WriteTo(new TlsHashSink(hash));
}
internal void UpdateHashPrefix(TlsHash hash, int bindersSize)
{
byte[] buffer = GetBuffer();
int num = Convert.ToInt32(Length);
hash.Update(buffer, m_offset, num - bindersSize);
}
internal void UpdateHashSuffix(TlsHash hash, int bindersSize)
{
byte[] buffer = GetBuffer();
int num = Convert.ToInt32(Length);
hash.Update(buffer, m_offset + num - bindersSize, bindersSize);
}
}
}