EntropyUtilities
using System;
namespace Org.BouncyCastle.Crypto.Prng
{
public abstract class EntropyUtilities
{
public static byte[] GenerateSeed(IEntropySource entropySource, int numBytes)
{
byte[] array = new byte[numBytes];
int num;
for (int i = 0; i < numBytes; i += num) {
byte[] entropy = entropySource.GetEntropy();
num = System.Math.Min(array.Length, numBytes - i);
Array.Copy(entropy, 0, array, i, num);
}
return array;
}
}
}