EntropyUtilities
using System;
namespace Org.BouncyCastle.Crypto.Prng
{
public abstract class EntropyUtilities
{
public static byte[] GenerateSeed(IEntropySource entropySource, int numBytes)
{
byte[] array = new byte[numBytes];
GenerateSeed(entropySource, array);
return array;
}
public static void GenerateSeed(IEntropySource entropySource, Span<byte> seed)
{
while (!seed.IsEmpty) {
int entropy = entropySource.GetEntropy(seed);
seed = seed.Slice(entropy, seed.Length - entropy);
}
}
}
}