IfExistsAttribute
using System;
namespace Castle.Components.DictionaryAdapter
{
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class IfExistsAttribute : Attribute
{
}
}
namespace Castle.Components.DictionaryAdapter
{
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class IfExistsAttribute : Attribute
{
public IfExistsAttribute()
{
base..ctor();
}
}
}